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381. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
Perhaps it has already been said, but take a minute of your time and look at the header picture of the EVE newsletter: Is it real? Might this be a sneaky little preview of what awaits us at Fanfest? Now I'm suddenly very excited about my (proba...
- by Tarron Sarek - at 2009.05.25 18:56:00
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382. Developers New Way To Balance - in Player Features and Ideas Discussion [original thread]
Balance can be achieved without making things the same. It's 'just' a question of choosing the right advantages and disadvantages. Of course there will always be complainers and people who think it's not balanced. But it's part of a developer's j...
- by Tarron Sarek - at 2009.05.19 22:49:00
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383. Joystick flying - in Player Features and Ideas Discussion [original thread]
Edited by: Tarron Sarek on 18/05/2009 18:37:46 Strategy ___________________________________ Balance is power, guard hide it well " Ceterum censeo Polycarbonem esse delendam "
- by Tarron Sarek - at 2009.05.18 18:36:00
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384. Fast way to deal with ISK-spammers - in Player Features and Ideas Discussion [original thread]
You mean volunteer moderators? Why not. Sending a notification to a GM every time such a 'ISK-seller mute' function is used seems like a good idea to prevent abuse. It should only be used against ISK sellers or other people violating the EULA. I'd...
- by Tarron Sarek - at 2009.05.15 13:18:00
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385. New destroyers - in Player Features and Ideas Discussion [original thread]
Originally by: Torothanax Destroyers just need a little love, like some hp or lower sig radius. Or +1 mid and +1 low slot. I know, it sounds extreme, but think about it. They wouldn't become overpowered, since they would still die very...
- by Tarron Sarek - at 2009.05.15 13:12:00
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386. 1m3 fetch missions - in Player Features and Ideas Discussion [original thread]
Edited by: Tarron Sarek on 14/05/2009 20:05:44 I agree. Maybe a slight increase to 20+ m¦ would even hurt marco mission runners a bit. Apart from that - changing the mission cargo to something generic like a 'package', 'present' or something...
- by Tarron Sarek - at 2009.05.14 20:05:00
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387. Nerf Hisec - in Player Features and Ideas Discussion [original thread]
Many 0.0 players have their mission alt in high-sec to make some ISK for PvP. So you want to see even more market/trader alts instead? The really big ISK are made on the market anyway. Too lucrative? How do you want to stop that? ________________...
- by Tarron Sarek - at 2009.05.14 19:51:00
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388. EVE Online Apocrypha 1.2 deployment Thursday 14th May 2009 - in EVE Information Portal [original thread]
Hmm, there is some win in this patch. Especially contract change and Naglfar change. Thumbs up for those. But please take a look at POS shield and Sensor Booster graphics next. They are far too bothersome. The POS shield effect almost makes me ...
- by Tarron Sarek - at 2009.05.13 19:32:00
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389. Macro Haulers - in Player Features and Ideas Discussion [original thread]
Originally by: Whitehound Macro and script users are a minor problem. What is worse are fascistic, self-proclaimed sheriffs, who make up artificial reasons to shot down a ship rather than to just play the game. Nothing is as bad as being ...
- by Tarron Sarek - at 2009.05.12 23:22:00
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390. Macro Haulers - in Player Features and Ideas Discussion [original thread]
Erm.. ok, shoot them. But grab goodies? It's mission loot, ffs. No goodies of any worth. Anyway. If you ever wanted to 'pirate', here's your chance! - Create a YARR-alt-char - Train him up to BC, so you can tank the sentries (don't forget a good ...
- by Tarron Sarek - at 2009.05.11 17:48:00
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391. Eos... can we fix it? - in Player Features and Ideas Discussion [original thread]
Originally by: Nikuno (..) for a given situation (..) Information not given in your previous statement. It looked rather undifferentiated. ___________________________________ Balance is power, guard hide it well " Ceterum censeo P...
- by Tarron Sarek - at 2009.05.09 01:33:00
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392. Noob Ships - in Player Features and Ideas Discussion [original thread]
Good idea. ___________________________________ Balance is power, guard hide it well " Ceterum censeo Polycarbonem esse delendam "
- by Tarron Sarek - at 2009.05.09 01:30:00
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393. Stop the SCAM SPAM already! - in Player Features and Ideas Discussion [original thread]
But this development was totally unforeseeable! Oh wait.. Yeah ok, ok, wasted sarcasm, I know. Anyway, I wholeheartedly agree. Where is the harshness of EVE when you need it?! ___________________________________ Balance is power, guard hid...
- by Tarron Sarek - at 2009.05.08 18:12:00
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394. Eos... can we fix it? - in Player Features and Ideas Discussion [original thread]
Edited by: Tarron Sarek on 08/05/2009 17:56:22 Originally by: Kel Nissa So you think that a fleet-wide ECCM is not worth to use? Well, it is indeed very situational. Originally by: Nikuno Something always has to be worst, wh...
- by Tarron Sarek - at 2009.05.08 17:49:00
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395. Fix mining by fixing mission loot! - in Player Features and Ideas Discussion [original thread]
Originally by: Venkul Mul About your idea of "middle way" meta zero items, I can only say that I found it awful. It will make meta 1 and 2 totally useless and do almost the same for meta 3 and 4. Right, as if that wasn't already the cas...
- by Tarron Sarek - at 2009.05.07 20:18:00
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396. Purchasable Level 5 Skills - in Player Features and Ideas Discussion [original thread]
Originally by: Whitehound Edited by: Whitehound on 06/05/2009 18:30:17 Originally by: Tarron Sarek So why is your only solution for lack of success more skillpoints? Apart from that there is skill and skillpoints. You should ne...
- by Tarron Sarek - at 2009.05.07 01:32:00
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397. Purchasable Level 5 Skills - in Player Features and Ideas Discussion [original thread]
Originally by: Whitehound Originally by: Trimutius III Oh so if u try something and do not succeed then u r and idiot? No. When you try something, knowing you do not have any skill and think you can succeed. That is what makes y...
- by Tarron Sarek - at 2009.05.06 18:09:00
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398. Fix mining by fixing mission loot! - in Player Features and Ideas Discussion [original thread]
Edited by: Tarron Sarek on 06/05/2009 18:03:52 Please people stay on topic. And please only talk about stuff you actually know about. So if you have never ever done some serious mining in your whole EVE career or never ever flown a single L4 ...
- by Tarron Sarek - at 2009.05.06 18:01:00
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399. Fix mining by fixing mission loot! - in Player Features and Ideas Discussion [original thread]
Edited by: Tarron Sarek on 06/05/2009 15:55:57 Originally by: Hariya Yeah nice, cause the price of minerals to skyrocket even faster, causing hyperinflation to the economy. Nice way to **** up entirely mission running as a profession. ...
- by Tarron Sarek - at 2009.05.06 15:54:00
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400. Fix mining by fixing mission loot! - in Player Features and Ideas Discussion [original thread]
Edited by: Tarron Sarek on 05/05/2009 19:57:13 Originally by: Ruze Ahkor'Murkon I kinda like this, but let me see if I got it right: A crafted T1 small laser turret would be easier to fit than meta 1, 2, 3, or 4 items, with 4 having t...
- by Tarron Sarek - at 2009.05.05 19:45:00
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